The arcade
Real games with a goal and a score to chase. No download, no signup — tap one and play instantly on your phone or desktop. The games themselves run on your device; posting a score to the shared board is optional and always your call.
The big one
Nemo Nemo Wizards
A full 3D voxel roguelike. Pick a mage, walk into the horde and let your spells fire themselves — then level up mid-run, unlock new characters and grow their stats between runs. Built in Godot, originally released on Android, now playable right here.
Play nowVoxel Abyss
Dive an endless voxel ocean — 124 creatures, glowing depths and leviathans below. Chase your deepest descent.
Pipe Loop
Rotate the tiles to complete one unbroken loop. A daily wire puzzle — beat par and better your record.
Crate Stack
Tap to drop each crate dead-centre — the overhang gets sliced off and tumbles away. Stack clean and climb the height leaderboard.
Paper Pilot
Tap to lift a paper plane and thread the gaps between spinning print rollers. One more run — beat your best pass count.
Inkworm
Steer a hungry ink worm to swallow droplets and stretch longer — don't hit the walls or your own tail. Chase the top score.
Merge Press
Swipe to slide matching sheets together — 80 presses into 160, 160 into 320. Keep the press running for a high score.
Ink Breaker
Bounce the ink ball off your paddle and smash every type block. Clear the board to level up and climb the leaderboard.
Putt Parlor
Drag back and release to putt across twelve hand-built holes. Real bounce physics off walls and bumpers — sink under par to keep your stroke bank alive.
Ink Cannon
Pull back the slingshot, read the arc and topple every can. Bank shots off the walls and clear a whole shelf in one throw for doubling multi-kill points.
Hook Swing
One button, pure timing. Release the rope at the bottom of each swing and the drop grabs the next hook on its own. Thread the centre for a perfect and swing for distance.
Tipping Press
A press beam pivots on one point. Aim each falling ink tin, book and type case, and drop it where the load stays level — lean too far and the whole shelf slides off.
Pick by the size of the gap you are filling
Twelve games is too many to browse when you have four minutes between a courier pickup and a customer message. So here they are sorted by the only thing that really decides which one you want: how long you have, and whether you have one hand free or two.
A single run, one thumb, instant restart
Crate Stack, Paper Pilot and Hook Swing are one-button games. You tap, you die, you tap again — there is no menu between attempts and nothing to read. All three are pure timing, so they work with a phone in one hand and a roll of tape in the other. Crate Stack is the most forgiving of the three; Hook Swing punishes an early release hardest.
Runs long enough to get properly annoyed
Inkworm and Merge Press are the grid games — swipe or arrow keys, no reaction speed required, and both end because you painted yourself into a corner rather than because you were slow. Ink Breaker and Tipping Press want a bit more attention: one is a block-breaker where the paddle steers the ball, the other is a balance puzzle where a light object dropped far out does more damage than a heavy one dropped near the pivot.
A course you play to the end
Putt Parlor and Ink Cannon are both twelve hand-built stages served in a fixed order, which makes them the two games here you can actually get good at rather than merely lucky at. Both are drag-and-release, so they are better with a mouse or a proper thumb-flick than with a trackpad.
The one with a schedule
Pipe Loop generates one puzzle per calendar day, the same board for everybody, and there is a practice mode for when the daily is done. It is the only game in the arcade with a reason to come back tomorrow rather than in five minutes.
When the shift is over
Nemo Nemo Wizards is a full 3D roguelike with unlocks that carry between runs — it wants a real session and a real keyboard, and the first load pulls a large download. Voxel Abyss is the opposite kind of long: an endless descent with no score and no way to lose, which you can leave running in a tab and drop back into.
How the arcade is put together
These are not embedded from a games portal. With one exception, every game on this page is a single HTML page with its own canvas and its own script — no engine, no third-party game framework, no install prompt. That is why they open in under a second on a phone and why they keep working if you are on a train with two bars of signal.
The one exception
Nemo Nemo Wizards is a Godot project exported to WebAssembly. It was originally an Android release, and running it in a browser means downloading the whole engine and the game data the first time you open it. After that your browser caches it. Everything else in the arcade is small enough that the distinction never comes up.
Scores, and what leaves your device
Most of these games have an optional global leaderboard. Nothing is posted automatically: when a run ends you can type a display name and press Post, and only then does a single record — the game's name, the name you typed, your score and a server timestamp — get written to our scores database. The name you choose is remembered in your browser so you do not have to retype it. If the leaderboard service is blocked or offline, the game plays exactly the same and only the online ranking is skipped. Voxel Abyss works the same way, except that what it ranks is depth rather than points — it still has no score and no way to lose.
If you would rather not compete
Every game here has a target to beat, which is the point of an arcade. If that is the opposite of what you want right now, the fidget room holds the toys with nothing to win — a koi pond, endless bubble wrap, a raked sand garden — plus three quick tests that take about a minute each.